Friday, June 15, 2007

2+1 Definitions of the City


City 17 is a fictional city from the first-person shooter computer game Half-Life 2 (2004)

"Virtually all theories about the city are true, especially contradictory ones. The city works both as a medieval village with the equivalent of 13st century inhabitants pottering about, and a global network of 24 hour traders." Charles Jencks(1996 :26)

City is:

"...a collection of primary groups and purposive associations...An aesthetic symbol of collective unity that fosters "Personal Dis-integration and Re-integration" through wider participation in a concrete and visible collective whole." Lewis Mumford(1937)


"...the site of barbarous indifference, hard egotism on the one hand and nameless misery onthe other" Engels(1845)

(Maybe the city today occurs somewhere between these two views. The selected bibliography that follows focuses in the analysis of the city and its architecture through paradigms, specific “frames” of the ever-changing form of the city. The history of a city contains a diverse context where accidents, ideas, traditions, needs, ideologies and participation form a complex environment of the inhabitation of space. It is a built calendar of a diverse civilization. Thus, it is characterized by an element of potentiality. The paradigms constitute the paraphernalia of the urban analysis.)